Author: Paul Ralph

Paul Ralph is a lecturer in Computer Science at the University of Auckland, where his research centers on the theoretical and empirical study of software and game development including projects, processes, practices, tools and developer cognition, socialization, productivity, well-being and effectiveness. Before joining Auckland, Ralph completed a PhD at the University of British Columbia and lectured at Lancaster University. In 2013, Paul became publicity officer for the SEMAT General Theory of Software Engineering Initiative and in 2014 he co-founded the AIS Special Interest Group for Game Design and Research.

Death to PowerPoint (And Why It Will Live)
Teaching
June 25, 2015

Death to PowerPoint (And Why It Will Live)

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